For years, the game industry has used mesh deformation techniques to improve the realistic qualities of character movements. With the release of the tutorial, Exporting Mesh Deformations from 3ds max to Viewpoint, you can learn how to enable your 3D Viewpoint content with this same degree of realism.
The tutorial is a .zip file that includes instructions that guide you through the steps required to build the 3D assets in 3ds max, export the assets, and import them into a customized version of Scene Builder.